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Mortyr Review - Playability

Intro
 
Tech
3D Engine 
Sound 
Bugs 
 
Playability
Your view 
Maps 
Jumping 
Kicking 
Shooting 
 
Weapons
Foot 
Knife 
P-08 
Mauser Rifle 
MP-40 
MG-42 
Grenade 
Panzerfaust 
Flame Thrwr 
Protonowy 
LP-93 
Assault Rifle 
Gehenna 
Mind Ctrl 
Plasma Gun 
 
Multiplayer
Kick off 
Servers 
Kicked off 
 
Last Words
 
More Shots

Your view

The game is in the not-so-unusual first-person mode, e.g. you are the guy - and all you see of yourself are the hand, and when kicking you'll probably notice your foot too. And you'll probably also notice a big gun or something...

Maps

The game is splitted up in some rather huge maps, and when you're done with an area, you may continue a totally different place. More Doom-style, not like Half-Life or Kingpin, where all new maps keeps on where the other stopped. You'll also have to kill some Generals with keys in various materials, including silver and gold. More systematic - no thinking, really. Kill all of 'em, grab some keys. Not very deep.

We didn't like that we had to fly around the level looking for the damned key just to be done with it sometimes, but hell. We are stupid.

[SHOT] Sorry, you had the golden key!     [SHOT] Zoom... A bit more zooming... You're gonna die!     [SHOT] Cruice control...

Jumping

The jumping is quite normal, but differs from other games in some ways. We're already mentioned a borking p0rn sound, but another thing that pricked our ears (blah) - was that if you jump up very steep rise, you actually gets up with no prob. Not 90¤ walls, but anyways - weird. Just note behind your leg that there's no climbing-equippment available.

Kicking

A nice 'weapon' always available is the, err, foot. Our favie is to bind MOUSE_2 to kick some naughty nazi ass when kinda poor thinking of ammo.

Shooting

You'd been rather chanseless without the weapons in the game. Head over to the Weapons-section for more information 'bout that.

[SHOT] HALT! DIE!     [SHOT] He died. Sorry 'bout that...     [SHOT] Burn, baby - burn!


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